=============================================================================== Title : Broken Gorge Filename : CTF-BrokenGorge.u2t Version : Final version Release date : 13th November 2002 Author : Mr Evil Email address : mrevil@asvachin.com Web site : https://mrevil.asvachin.com/unreal/ut2/maps/ctf-brokengorge/ Description : A wooded valley created from a fractal. =============================================================================== --Play Information-- Game : Unreal Tournament 2003 Game type : CTF New sounds : Yes New graphics : No New scripts : Yes Recommended players : 8-12 --Installation-- Copy "CTF-BrokenGorge.u2t" to your "UT2003\maps\" directory. --Notes-- Many natural things are fractal in form, from ferns to rising smoke. Fractals lend themselves perfectly to creating convincing landscapes, and that is what I have attempted with this map. It is created from a Julia set of the famous Mandelbrot set, with a little tweaking to make it more player-friendly. It looks like a deep canyon, with pillars of rock here and there, the tops of which can be reached with the translocator (some need a double-translocation, but the goodies up there are worth it!). The central area is thickly wooded, giving way to clearer space around the bases. Particle emitters have been used to create a light covering of mist in the clear areas. The bots know their way around and are well able to reach the top of the rock pillars (if they are set on a high enough skill level to use the translocator). Because I created the map with a low ceiling to stop players from getting too high, the standard Ion Cannon could not be placed high enough. To remedy this I did some quick alterations to the code to create a new class (if you want to use it, open the map in the editor and look in IonCannon->SpecialIonCannon). This version does not check for line-of-sight, so I was able to place it outside the subtracted space of the map. The Ion Cannon mesh is in the skybox for visual reference, and displays a little twinkle when the 'real' Ion Cannon is fired :) Because the real Ion Cannon is very, very high above the map, the beam comes down virtually vertical, thus appearing to come from the fake Ion Cannon directly above in the skybox. The bird sounds were mostly taken from a handy CD of sound-effects from the BBC. --Known Bugs-- As if there would be any bugs in my map! =============================================================================== Feel free to distribute this map as far and wide as you can, but please leave this text file attached. You may put any part of this level to any use you may wish, but please tell me first, and give credit where appropriate. P.S. Send me feedback about this, or any other map that I have done. There has been a notable lack of it in the past, but I need it in order to produce better maps in the future. Tell me what you think is good or bad about them, even if it doesn't seem so important, it all helps.